The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
Abstract. Motivated by the analogies to statistical physics, the deterministic annealing (DA) method has successfully been demonstrated in a variety of application. In this paper, ...
Abstract. The A3M project aimed to define basic building blocks of a middleware meeting both dependability and real-time requirements for a wide range of space systems and applicat...
Christophe Honvault, Marc Le Roy, Pascal Gula, Jea...
This study concerns a threshold-based matching algorithm for Clos (t-MAC) network switches. The studied Clos network uses a central photonic switch fabric for transporting high-spe...
Grid computing is about allocating distributed collections of resources including computers, storage systems, networks and instruments to form a coherent system devoted to a “vir...
Dennis Gannon, Beth Plale, Marcus Christie, Liang ...