We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding ...
Abstract--In experimental and observational sciences, detecting atypical, peculiar data from large sets of measurements has the potential of highlighting candidates of interesting ...
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Reengineering legacy software systems to object oriented platforms has received significant attention over the past few years. In this paper, we propose a goal driven software mig...