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CHI
2006
ACM
16 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2006
ACM
16 years 7 months ago
UNIFORM: automatically generating consistent remote control user interfaces
A problem with many of today's appliance interfaces is that they are inconsistent. For example, the procedure for setting the time on alarm clocks and VCRs differs, even amon...
Jeffrey Nichols, Brad A. Myers, Brandon Rothrock
CHI
2006
ACM
16 years 7 months ago
Multi-channel consumer behavior: online and offline travel preparations
Elaborating on the first stage in the User-Centered Design (UCD) process, understanding the user, this study questions whether it is sufficient to look at the use of interactive s...
Geke van Dijk, Shailey Minocha, Angus Laing
CHI
2005
ACM
16 years 7 months ago
A method to standardize usability metrics into a single score
Current methods to represent system or task usability in a single metric do not include all the ANSI and ISO defined usability aspects: effectiveness, efficiency & satisfactio...
Jeff Sauro, Erika Kindlund
CHI
2005
ACM
16 years 7 months ago
Symbolic objects in a networked gestural sound interface
SignalPlay is a sensor-based interactive sound environment in which familiar objects encourage exploration and discovery of sound interfaces through the process of play. Embedded ...
Eric Kabisch, Amanda Williams, Paul Dourish
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