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PC
2010
196views Management» more  PC 2010»
14 years 8 months ago
Solving path problems on the GPU
We consider the computation of shortest paths on Graphic Processing Units (GPUs). The blocked recursive elimination strategy we use is applicable to a class of algorithms (such as...
Aydin Buluç, John R. Gilbert, Ceren Budak
ISVC
2007
Springer
15 years 3 months ago
Motion Projection for Floating Object Detection
Abstract. Floating mines are a significant threat to the safety of ships in theatres of military or terrorist conflict. Automating mine detection is difficult, due to the unpredict...
Zhaoyi Wei, Dah-Jye Lee, David Jilk, Robert B. Sch...
3DPVT
2006
IEEE
212views Visualization» more  3DPVT 2006»
15 years 3 months ago
High-Performance Multi-View Reconstruction
We present a high performance reconstruction approach, which generates true 3D models from multiple views with known camera parameters. The complete pipeline from depth map genera...
Christopher Zach, Mario Sormann, Konrad F. Karner
VMV
2004
167views Visualization» more  VMV 2004»
14 years 11 months ago
GPU-PIV
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
Thomas Schiwietz, Rüdiger Westermann
JCC
2010
105views more  JCC 2010»
14 years 8 months ago
PAPER - Accelerating parallel evaluations of ROCS
Abstract: Modern graphics processing units (GPUs) are flexibly programmable and have peak computational throughput significantly faster than conventional CPUs. Herein, we describ...
Imran S. Haque, Vijay S. Pande