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» Programming a Distributed System Using Shared Objects
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IPPS
2007
IEEE
15 years 10 months ago
High Performance Java Sockets for Parallel Computing on Clusters
The use of Java for parallel programming on clusters relies on the need of efficient communication middleware and high-speed cluster interconnect support. Nevertheless, currently...
Guillermo L. Taboada, Juan Touriño, Ramon D...
IPPS
2006
IEEE
15 years 10 months ago
A performance model for fine-grain accesses in UPC
UPC’s implicit communication and fine-grain programming style make application performance modeling a challenging task. The correspondence between remote references and communi...
Zhang Zhang, S. R. Seidel
EDO
2005
Springer
15 years 10 months ago
Optimizing layered middleware
Middleware is often built using a layered architectural style. Layered design provides good separation of the different concerns of middleware, such as communication, marshaling, ...
Ömer Erdem Demir, Premkumar T. Devanbu, Eric ...
NETGAMES
2004
ACM
15 years 10 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
VRML
2003
ACM
15 years 9 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
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