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GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
174
Voted
ICFP
2012
ACM
13 years 6 months ago
Functional programming with structured graphs
This paper presents a new functional programming model for graph structures called structured graphs. Structured graphs extend conventional algebraic datatypes with explicit defi...
Bruno C. d. S. Oliveira, William R. Cook
126
Voted
PCI
2005
Springer
15 years 9 months ago
Initial Experiences Porting a Bioinformatics Application to a Graphics Processor
Bioinformatics applications are one of the most relevant and compute-demanding applications today. While normally these applications are executed on clusters or dedicated parallel ...
Maria Charalambous, Pedro Trancoso, Alexandros Sta...
IWPC
2003
IEEE
15 years 9 months ago
An XML-Based Lightweight C++ Fact Extractor
A lightweight fact extractor is presented that utilizes XML tools, such as XPath and XSLT, to extract static information from C++ source code programs. The source code is first co...
Michael L. Collard, Huzefa H. Kagdi, Jonathan I. M...
146
Voted
PEPM
1998
ACM
15 years 7 months ago
Type-Directed Partial Evaluation
Abstract. We use a code generator--type-directed partial evaluation-to verify conversions between isomorphic types, or more precisely to verify that a composite function is the ide...
Olivier Danvy