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16 years 9 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
ICCAD
2001
IEEE
184views Hardware» more  ICCAD 2001»
15 years 8 months ago
CALiBeR: A Software Pipelining Algorithm for Clustered Embedded VLIW Processors
In this paper we describe a software pipelining framework, CALiBeR (Cluster Aware Load Balancing Retiming Algorithm), suitable for compilers targeting clustered embedded VLIW proc...
Cagdas Akturan, Margarida F. Jacome
CP
2009
Springer
15 years 6 months ago
Using Relaxations in Maximum Density Still Life
The Maximum Density Sill-Life Problem is to fill an n × n board of cells with the maximum number of live cells so that the board is stable under the rules of Conway’s Game of L...
Geoffrey Chu, Peter J. Stuckey, Maria Garcia de la...
IPPS
2007
IEEE
15 years 5 months ago
A global address space framework for locality aware scheduling of block-sparse computations
In this paper, we present a mechanism for automatic management of the memory hierarchy, including secondary storage, in the context of a global address space parallel programming ...
Sriram Krishnamoorthy, Ümit V. Çataly&...
SC
2004
ACM
15 years 4 months ago
Using Hardware Counters to Automatically Improve Memory Performance
In this paper, we introduce a profile-driven online page migration scheme and investigate its impact on the performance of multithreaded applications. We use lightweight, inexpens...
Mustafa M. Tikir, Jeffrey K. Hollingsworth