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ACMACE
2006
ACM
15 years 8 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIGCSE
2006
ACM
147views Education» more  SIGCSE 2006»
15 years 8 months ago
Image understanding as a second course in AI: preparing students for research
This paper describes the development and structure of a second course in artificial intelligence that was developed to meet the needs of upper-division undergraduate and graduate ...
Roxanne L. Canosa
ATS
2005
IEEE
91views Hardware» more  ATS 2005»
15 years 8 months ago
SOC Test Scheduling with Test Set Sharing and Broadcasting
11 Due to the increasing test data volume needed to test corebased System-on-Chip, several test scheduling techniques minimizing the test application time have been proposed. In co...
Anders Larsson, Erik Larsson, Petru Eles, Zebo Pen...
CSB
2005
IEEE
118views Bioinformatics» more  CSB 2005»
15 years 8 months ago
Gene Teams with Relaxed Proximity Constraint
Functionally related genes co-evolve, probably due to the strong selection pressure in evolution. Thus we expect that they are present in multiple genomes. Physical proximity amon...
Sun Kim, Jeong-Hyeon Choi, Jiong Yang
DFT
2003
IEEE
64views VLSI» more  DFT 2003»
15 years 7 months ago
Hybrid BIST Time Minimization for Core-Based Systems with STUMPS Architecture
1 This paper presents a solution to the test time minimization problem for core-based systems that contain sequential cores with STUMPS architecture. We assume a hybrid BIST approa...
Gert Jervan, Petru Eles, Zebo Peng, Raimund Ubar, ...