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» Proof and Computation in Geometry
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139
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CGF
2010
141views more  CGF 2010»
14 years 10 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
105
Voted
ICCV
2011
IEEE
14 years 16 days ago
Informative Feature Selection for Object Recognition via Sparse PCA
Bag-of-words (BoW) methods are a popular class of object recognition methods that use image features (e.g., SIFT) to form visual dictionaries and subsequent histogram vectors to r...
Nikhil Naikal, Allen Y. Yang, S. Shankar Sastry
115
Voted
ICCV
2011
IEEE
14 years 16 days ago
2D-3D Fusion for Layer Decomposition of Urban Facades
We present a method for fusing two acquisition modes, 2D photographs and 3D LiDAR scans, for depth-layer decomposition of urban facades. The two modes have complementary character...
Yangyan Li, Qian Zheng, Andrei Sharf, Daniel Cohen...
SMA
2009
ACM
132views Solid Modeling» more  SMA 2009»
15 years 7 months ago
Robust Voronoi-based curvature and feature estimation
Many algorithms for shape analysis and shape processing rely on accurate estimates of differential information such as normals and curvature. In most settings, however, care must...
Quentin Mérigot, Maks Ovsjanikov, Leonidas ...
129
Voted
SI3D
2012
ACM
13 years 8 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...