Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
We prove a lower bound of (n4/3 log1/3 n) on the randomized decision tree complexity of any nontrivial monotone n-vertex graph property, and of any nontrivial monotone bipartite g...
Abstract. Geometric straight-line programs [5, 8] can be used to model geometric constructions and their implicit ambiguities. In this paper we discuss the complexity of deciding w...
Abstract. Sledgehammer, a component of the interactive theorem prover Isabelle, finds proofs in higher-order logic by calling the automated provers for first-order logic E, SPASS a...
Abstract— For stochastic hybrid systems, stochastic reachability is very little supported mainly because of complexity and difficulty of the associated mathematical problems. In...