Sciweavers

1384 search results - page 132 / 277
» Protocol Models of Human-Computer Interaction
Sort
View
ACMACE
2009
ACM
15 years 4 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
AAAI
2000
14 years 11 months ago
Predicting Future User Actions by Observing Unmodified Applications
Intelligent user interfaces often rely on modified applications and detailed application models. Such modifications and models are expensive to build and maintain. We propose to a...
Peter Gorniak, David Poole
CHI
2009
ACM
15 years 10 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
CHI
2008
ACM
15 years 10 months ago
Feasibility and pragmatics of classifying working memory load with an electroencephalograph
A reliable and unobtrusive measurement of working memory load could be used to evaluate the efficacy of interfaces and to provide real-time user-state information to adaptive syst...
David B. Grimes, Desney S. Tan, Scott E. Hudson, P...
CHI
2006
ACM
15 years 10 months ago
Using intelligent task routing and contribution review to help communities build artifacts of lasting value
Many online communities are emerging that, like Wikipedia, bring people together to build community-maintained artifacts of lasting value (CALVs). Motivating people to contribute ...
Dan Cosley, Dan Frankowski, Loren G. Terveen, John...