This study investigates the context of interactions of IT security practitioners, based on a qualitative analysis of 30 interviews and participatory observation. We identify nine ...
Rodrigo Werlinger, Kirstie Hawkey, Konstantin Bezn...
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, eectively, ...