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CHI
2006
ACM
16 years 3 months ago
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these inte...
Chandra Narayanaswami, Gábor Blaskó,...
ICLP
2009
Springer
16 years 4 months ago
Answer Set Programming with Constraints Using Lazy Grounding
The paper describes a novel methodology to compute stable models in Answer Set Programming. The proposed approach relies on a bottom-up computation that does not require a prelimin...
Agostino Dovier, Alessandro Dal Palù, Enric...
CGF
2011
14 years 7 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
114
Voted
WWW
2008
ACM
16 years 4 months ago
Why web 2.0 is good for learning and for research: principles and prototypes
The term "Web 2.0" is used to describe applications that distinguish themselves from previous generations of software by a number of principles. Existing work shows that...
Carsten Ullrich, Kerstin Borau, Heng Luo, Xiaohong...
131
Voted
ICCCN
2007
IEEE
15 years 9 months ago
Design Techniques for Streamlined Integration and Fault Tolerance in a Distributed Sensor System for Line-crossing Recognition
Abstract — Distributed sensor system applications (e.g., wireless sensor networks) have been studied extensively in recent years. Such applications involve resource-limited embed...
Chung-Ching Shen, Roni Kupershtok, Shuvra S. Bhatt...