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ICPP
2008
IEEE
15 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
2007
IEEE
15 years 4 months ago
The Next Generation Software Workshop - IPDPS'07
This workshop provides a forum for an overview, project presentations, and discussion of the research fostered and funded initially by the NSF Next Generation Software (NGS) Progr...
Frederica Darema
FTDCS
2003
IEEE
15 years 3 months ago
Looking for a Common View for Mobile Worlds
This paper considers central issues of distributed computing in a mobile environment. Its aim is to light on the first brick of a common view for mobile systems. We pool together...
Maria Gradinariu, Michel Raynal, Gwendal Simon
EMSOFT
2011
Springer
13 years 9 months ago
RT-Xen: towards real-time hypervisor scheduling in xen
As system integration becomes an increasingly important challenge for complex real-time systems, there has been a significant demand for supporting real-time systems in virtualiz...
Sisu Xi, Justin Wilson, Chenyang Lu, Christopher D...
ISCC
2006
IEEE
154views Communications» more  ISCC 2006»
15 years 3 months ago
Decentralized Load Balancing for Highly Irregular Search Problems
In this paper, we present a Dynamic Load Balancing (DLB) policy for problems characterized by a highly irregular search tree, whereby no reliable workload prediction is available....
Giuseppe Di Fatta, Michael R. Berthold