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138
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ICPP
2008
IEEE
15 years 10 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
2007
IEEE
15 years 9 months ago
The Next Generation Software Workshop - IPDPS'07
This workshop provides a forum for an overview, project presentations, and discussion of the research fostered and funded initially by the NSF Next Generation Software (NGS) Progr...
Frederica Darema
111
Voted
FTDCS
2003
IEEE
15 years 8 months ago
Looking for a Common View for Mobile Worlds
This paper considers central issues of distributed computing in a mobile environment. Its aim is to light on the first brick of a common view for mobile systems. We pool together...
Maria Gradinariu, Michel Raynal, Gwendal Simon
154
Voted
EMSOFT
2011
Springer
14 years 3 months ago
RT-Xen: towards real-time hypervisor scheduling in xen
As system integration becomes an increasingly important challenge for complex real-time systems, there has been a significant demand for supporting real-time systems in virtualiz...
Sisu Xi, Justin Wilson, Chenyang Lu, Christopher D...
148
Voted
ISCC
2006
IEEE
154views Communications» more  ISCC 2006»
15 years 9 months ago
Decentralized Load Balancing for Highly Irregular Search Problems
In this paper, we present a Dynamic Load Balancing (DLB) policy for problems characterized by a highly irregular search tree, whereby no reliable workload prediction is available....
Giuseppe Di Fatta, Michael R. Berthold