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SIMUTOOLS
2008
15 years 1 months ago
Snoopy: a tool to design and animate/simulate graph-based formalisms
We sketch the fundamental properties and features of Snoopy, a tool to model and execute (animate, simulate) hierarchical graph-based system descriptions. The tool comes along wit...
Monika Heiner, Ronny Richter, Martin Schwarick
TCIAIG
2010
14 years 6 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
ACMSE
2009
ACM
15 years 6 months ago
The teaching of immunology using educational: gaming paradigms
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
AAAI
2004
15 years 1 months ago
A Qualitative-Quantitative Methods-Based e-Learning Support System in Economic Education
This paper describes a new qualitative-quantitative simulator to help buyers learn how to make decisions when they purchase goods. In this paper, we propose an elearning support s...
Tokuro Matsuo, Takayuki Ito, Toramatsu Shintani
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
14 years 10 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...