We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
In self-organized mobile ad hoc networks (MANETs) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or ho...
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...