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WSC
1998
15 years 4 months ago
Prototyping Advanced Warfare Gaming Capabilities for the 21st Century Warfighter
The United States Marine Corps has a unique role in development of the next-generation warfare gaming system for command staff training. This system, titled the Joint Simulation S...
Curtis L. Blais
131
Voted
NETGAMES
2005
ACM
15 years 9 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
DATE
2006
IEEE
125views Hardware» more  DATE 2006»
15 years 9 months ago
Formal performance analysis and simulation of UML/SysML models for ESL design
UML2 and SysML try to adopt techniques known from software development to systems engineering. However, the focus has been put on modeling aspects until now and quantitative perfo...
Alexander Viehl, Timo Schönwald, Oliver Bring...
ISPDC
2007
IEEE
15 years 9 months ago
Divisible Load Scheduling: An Approach Using Coalitional Games
Scheduling divisible loads in distributed systems is the subject of Divisible Load Theory (DLT). In this paper we show that coalitional game theory is a natural fit for modeling ...
Thomas E. Carroll, Daniel Grosu
141
Voted
DIGRA
2005
Springer
15 years 9 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque