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VR
2002
IEEE
131views Virtual Reality» more  VR 2002»
15 years 8 months ago
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
While frameworks and application programming interfaces for virtual reality are commonplace today, designing scenarios for virtual environments still remains a tedious and time co...
Roland Holm, Erwin Stauder, Roland Wagner, Markus ...
BIRTHDAY
2006
Springer
15 years 6 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
CCGRID
2001
IEEE
15 years 6 months ago
Gekko: A Metalevel for Adaptation in Nexus
In this paper, we describe the results of an experiment to add support for multimethod communication to the NexusJava communications library using metalevel programming techniques...
Darren Webb, Andrew L. Wendelborn
ECAI
2004
Springer
15 years 8 months ago
High-Level Observations in Java Debugging
Recent years have seen considerable developments in modeling techniques for automatic fault location in programs. However, much of this research considered the models from a standa...
Wolfgang Mayer, Markus Stumptner
DAC
1996
ACM
15 years 7 months ago
Characterization and Parameterized Random Generation of Digital Circuits
The development of new Field-Programmed, MaskProgrammed and Laser-Programmed Gate Array architectures is hampered by the lack of realistic test circuits that exercise both the arc...
Michael D. Hutton, Jerry P. Grossman, Jonathan Ros...