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MMM
2007
Springer
181views Multimedia» more  MMM 2007»
16 years 14 days ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
RTCSA
2007
IEEE
16 years 14 days ago
Fast Schedulability Analysis Using Commodity Graphics Hardware
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
Jimin Feng, Samarjit Chakraborty, Bertil Schmidt, ...
WOWMOM
2006
ACM
143views Multimedia» more  WOWMOM 2006»
16 years 4 days ago
GridStix: Supporting Flood Prediction using Embedded Hardware and Next Generation Grid Middleware
The cost of damage caused by flooding is directly related to the warning-time given before a flood occurs. Therefore, improving the coverage, accuracy and reliability of flood pre...
Danny Hughes, Phil Greenwood, Geoff Coulson, Gordo...
DGCI
2006
Springer
15 years 10 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
ERSA
2008
103views Hardware» more  ERSA 2008»
15 years 7 months ago
A Hardware Accelerator for k-th Nearest Neighbor Thinning
This paper presents an accelerator for k-th nearest neighbor thinning, a run time intensive algorithmic kernel used in recent multi-objective optimizers. We discuss the thinning al...
Tobias Schumacher, Robert Meiche, Paul Kaufmann, E...