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ACCV
2006
Springer
15 years 2 months ago
Complex Activity Representation and Recognition by Extended Stochastic Grammar
Stochastic grammar has been used in many video analysis and event recognition applications as an efficient model to represent large-scale video activity. However, in previous works...
Zhang Zhang, Kaiqi Huang, Tieniu Tan
AAAI
2008
15 years 27 days ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
EWCBR
2008
Springer
15 years 10 days ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
AAAI
2010
15 years 1 days ago
Probabilistic Plan Recognition Using Off-the-Shelf Classical Planners
Plan recognition is the problem of inferring the goals and plans of an agent after observing its behavior. Recently, it has been shown that this problem can be solved efficiently,...
Miquel Ramírez, Hector Geffner
ICMLA
2007
15 years 16 hour ago
Learning to evaluate conditional partial plans
In our research we study rational agents which learn how to choose the best conditional, partial plan in any situation. The agent uses an incomplete symbolic inference engine, emp...
Slawomir Nowaczyk, Jacek Malec