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TOG
2002
125views more  TOG 2002»
15 years 11 days ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
114
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GRAPHICSINTERFACE
2009
14 years 10 months ago
An analytical approach to single scattering for anisotropic media and light distributions
Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical...
Vincent Pegoraro, Mathias Schott, Steven G. Parker
124
Voted
GRAPHICSINTERFACE
2009
14 years 10 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
86
Voted
DCC
2006
IEEE
16 years 10 days ago
Data Compression with Restricted Parsings
We consider a class of algorithms related to Lempel-Ziv that incorporate restrictions on the manner in which the data can be parsed with the goal of introducing new tradeoffs betwe...
John T. Robinson, Luis Alfonso Lastras-Monta&ntild...
87
Voted
3DPVT
2006
IEEE
162views Visualization» more  3DPVT 2006»
15 years 6 months ago
How Far Can We Go with Local Optimization in Real-Time Stereo Matching
Applications such as robot navigation and augmented reality require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most realtime stereo applic...
Liang Wang, Mingwei Gong, Minglun Gong, Ruigang Ya...