Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical...
Vincent Pegoraro, Mathias Schott, Steven G. Parker
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
We consider a class of algorithms related to Lempel-Ziv that incorporate restrictions on the manner in which the data can be parsed with the goal of introducing new tradeoffs betwe...
John T. Robinson, Luis Alfonso Lastras-Monta&ntild...
Applications such as robot navigation and augmented reality require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most realtime stereo applic...