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» Radiosity on Graphics Hardware
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CHI
1994
ACM
15 years 4 months ago
Hierarchical visualization with treemaps: making sense of pro basketball data
Treemaps support visualization of large hierarchical information spaces. The treemap generation algorithm is straightforward and application prototypes have only minimal hardware ...
David Turo
EUROPAR
2009
Springer
15 years 4 months ago
Dynamic Detection of Uniform and Affine Vectors in GPGPU Computations
Abstract. We present a hardware mechanism which dynamically detects uniform and affine vectors used in Graphics Processing Units, to minimize pressure on the register file and redu...
Sylvain Collange, David Defour, Yao Zhang
112
Voted
DICTA
2008
15 years 2 months ago
GPU Accelerated Multimodal Background Subtraction
Although trivial background subtraction algorithms (such as temporal averaging) can execute quite quickly, they do not give useful results in most situations. More complex algorit...
Peter Carr
EGITALY
2006
15 years 2 months ago
An Architecture for Distributed Behavioral Models with GPUs
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we impl...
Rosario De Chiara, Ugo Erra, Vittorio Scarano
94
Voted
GRAPHICSINTERFACE
2001
15 years 2 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman