Treemaps support visualization of large hierarchical information spaces. The treemap generation algorithm is straightforward and application prototypes have only minimal hardware ...
Abstract. We present a hardware mechanism which dynamically detects uniform and affine vectors used in Graphics Processing Units, to minimize pressure on the register file and redu...
Although trivial background subtraction algorithms (such as temporal averaging) can execute quite quickly, they do not give useful results in most situations. More complex algorit...
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we impl...
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...