Sciweavers

1017 search results - page 158 / 204
» Radiosity on Graphics Hardware
Sort
View
173
Voted
C3S2E
2009
ACM
15 years 11 months ago
CPU, SMP and GPU implementations of Nohalo level 1, a fast co-convex antialiasing image resampler
This article introduces Nohalo level 1 (“Nohalo”), the simplest member of a family of image resamplers which straighten diagonal interfaces without adding noticeable nonlinear...
Nicolas Robidoux, Minglun Gong, John Cupitt, Adam ...
193
Voted
ISMAR
2006
IEEE
15 years 11 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
143
Voted
NPAR
2006
ACM
15 years 11 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
RT
2004
Springer
15 years 10 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
162
Voted
SI3D
2010
ACM
15 years 10 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker