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SI3D
2005
ACM
15 years 10 months ago
Ambient occlusion fields
We present a novel real-time technique for computing inter-object ambient occlusion. For each occluding object, we precompute a field in the surrounding space that encodes an app...
Janne Kontkanen, Samuli Laine
ICCS
2005
Springer
15 years 10 months ago
A Comparative Study of Acceleration Techniques for Geometric Visualization
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
Pascual Castelló, J. Francisco Ramos, Migue...
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
15 years 9 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
RT
2004
Springer
15 years 10 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
SI3D
2005
ACM
15 years 10 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...