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VISSYM
2004
15 years 2 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
110
Voted
CAIP
2009
Springer
249views Image Analysis» more  CAIP 2009»
15 years 7 months ago
Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment
A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...
74
Voted
ISCAS
2005
IEEE
167views Hardware» more  ISCAS 2005»
15 years 6 months ago
A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems
—This paper proposes a programmable geometry engine (GE) reducing the expensive internal buffers and register files of the conventional programmable GEs and sharing datapaths of ...
Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
68
Voted
UIST
2004
ACM
15 years 6 months ago
Navigating documents with the virtual scroll ring
We present a technique for scrolling through documents that is simple to implement and requires no special hardware. This is accomplished by simulating a hardware scroll ring—a ...
Tomer Moscovich, John F. Hughes
98
Voted
DATE
2010
IEEE
166views Hardware» more  DATE 2010»
15 years 5 months ago
A special-purpose compiler for look-up table and code generation for function evaluation
Abstract—Elementary functions are extensively used in computer graphics, signal and image processing, and communication systems. This paper presents a special-purpose compiler th...
Yuanrui Zhang, Lanping Deng, Praveen Yedlapalli, S...