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VC
2008
132views more  VC 2008»
15 years 21 days ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
102
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APIN
2004
97views more  APIN 2004»
15 years 21 days ago
FSfRT: Forecasting System for Red Tides
A hybrid neuro-symbolic problem-solving model is presented in which the aim is to forecast parameters of a complex and dynamic environment in an unsupervised way. In situations in ...
Florentino Fdez-Riverola, Juan M. Corchado
143
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ANSOFT
2002
171views more  ANSOFT 2002»
15 years 21 days ago
OPM/Web - Object-Process Methodology for Developing Web Applications
Web applications can be classified as hybrids between hypermedia and information systems. They have a relatively simple distributed architecture from the user viewpoint, but a comp...
Iris Reinhartz-Berger, Dov Dori, Shmuel Katz
CGF
2004
113views more  CGF 2004»
15 years 21 days ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...
88
Voted
CGF
2004
151views more  CGF 2004»
15 years 21 days ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
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