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DCG
2010
75views more  DCG 2010»
15 years 2 months ago
Star Unfolding Convex Polyhedra via Quasigeodesic Loops
We extend the notion of star unfolding to be based on a quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron ...
Jin-ichi Itoh, Joseph O'Rourke, Costin Vîlcu
143
Voted
SMI
2010
IEEE
173views Image Analysis» more  SMI 2010»
15 years 8 days ago
Point Cloud Skeletons via Laplacian Based Contraction
—We present an algorithm for curve skeleton extraction via Laplacian-based contraction. Our algorithm can be applied to surfaces with boundaries, polygon soups, and point clouds....
Junjie Cao, Andrea Tagliasacchi, Matt Olson, Hao Z...
CGI
2004
IEEE
15 years 5 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
121
Voted
CGF
2002
156views more  CGF 2002»
15 years 1 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CGI
2004
IEEE
15 years 5 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler