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» Real ethics in a virtual world
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ADBIS
2009
Springer
144views Database» more  ADBIS 2009»
15 years 4 months ago
Learning Support and Legally Ruled Collaboration in the VirtualLife Virtual World Platform
The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
Vytautas Cyras, Kristina Lapin
ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
15 years 3 months ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
WISES
2003
14 years 11 months ago
Using a Java Optimized Processor in a Real World Application
— Java, a popular programming language on desktop systems, is rarely used in embedded systems. Some features of Java, like thread support in the language, could greatly simplify ...
Martin Schoeberl
VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
15 years 2 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
IV
2000
IEEE
152views Visualization» more  IV 2000»
15 years 2 months ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth