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AR
2008
97views more  AR 2008»
14 years 12 months ago
Modular Architecture for Humanoid Walking Pattern Prototyping and Experiments
In this paper we describe the use of design patterns as a basis for creating a Humanoid Walking Pattern Generator Software having a modular architecture. This architecture made po...
Olivier Stasse, Björn Verrelst, Pierre-Brice ...
BMCBI
2008
123views more  BMCBI 2008»
14 years 12 months ago
Statistical methodology for the analysis of dye-switch microarray experiments
Background: In individually dye-balanced microarray designs, each biological sample is hybridized on two different slides, once with Cy3 and once with Cy5. While this strategy ens...
Tristan Mary-Huard, Julie Aubert, Nadera Mansouri-...
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
15 years 3 months ago
ALife Meets Web: Lessons Learned
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...
SIGKDD
2010
101views more  SIGKDD 2010»
14 years 6 months ago
Unexpected results in online controlled experiments
Controlled experiments, also called randomized experiments and A/B tests, have had a profound influence on multiple fields, including medicine, agriculture, manufacturing, and adv...
Ron Kohavi, Roger Longbotham
IWEC
2010
15 years 1 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh