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» Real life experiences with experience design
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INFOCOM
2009
IEEE
15 years 8 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
BMCBI
2010
136views more  BMCBI 2010»
15 years 2 months ago
Protein structure analysis of mutations causing inheritable diseases. An e-Science approach with life scientist friendly interfa
Background: Many newly detected point mutations are located in protein-coding regions of the human genome. Knowledge of their effects on the protein's 3D structure provides i...
Hanka Venselaar, Tim A. H. te Beek, Remko K. P. Ku...
CHI
2004
ACM
16 years 2 months ago
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable ...
Joëlle Bitton, Matthew Karau, Stefan Agamanol...
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CHI
2006
ACM
16 years 2 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
COBUILD
1999
Springer
15 years 6 months ago
Bringing the Marks on a Whiteboard to Electronic Life
This paper discusses our implementation and experience with a camera-based whiteboard scanner. The ZombieBoard system (so called because it brings to electronic life the marks on a...
Eric Saund