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SI3D
2006
ACM
15 years 5 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
GRAPP
2008
15 years 1 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
ICCV
2003
IEEE
16 years 1 months ago
Adaptive Dynamic Range Imaging: Optical Control of Pixel Exposures Over Space and Time
This paper presents a new approach to imaging that significantly enhances the dynamic range of a camera. The key idea is to adapt the exposure of each pixel on the image detector,...
Shree K. Nayar, Vlad Branzoi
ISCAS
2006
IEEE
124views Hardware» more  ISCAS 2006»
15 years 5 months ago
Systematic design flow for dynamic data management in visual texture decoder of MPEG-4
Abstract— There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-functional and ubiquitous applications. This emerges new challenges in th...
Alexandros Bartzas, Miguel Peón Quiró...
CGF
2007
171views more  CGF 2007»
14 years 11 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...