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SI3D
2006
ACM
15 years 3 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
GRAPP
2008
14 years 11 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
ICCV
2003
IEEE
15 years 11 months ago
Adaptive Dynamic Range Imaging: Optical Control of Pixel Exposures Over Space and Time
This paper presents a new approach to imaging that significantly enhances the dynamic range of a camera. The key idea is to adapt the exposure of each pixel on the image detector,...
Shree K. Nayar, Vlad Branzoi
ISCAS
2006
IEEE
124views Hardware» more  ISCAS 2006»
15 years 3 months ago
Systematic design flow for dynamic data management in visual texture decoder of MPEG-4
Abstract— There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-functional and ubiquitous applications. This emerges new challenges in th...
Alexandros Bartzas, Miguel Peón Quiró...
CGF
2007
171views more  CGF 2007»
14 years 9 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...