Sciweavers

145 search results - page 25 / 29
» Real-Time High Dynamic Range Texture Mapping
Sort
View
VRST
2004
ACM
15 years 2 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
104
Voted
ARCS
2012
Springer
13 years 5 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
CGF
2008
137views more  CGF 2008»
14 years 9 months ago
The Visual Computing of Projector-Camera Systems
This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projec...
Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Ans...
CA
2003
IEEE
15 years 2 months ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman
3DIM
2011
IEEE
13 years 9 months ago
Stereo Reconstruction of Building Interiors with a Vertical Structure Prior
—Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous sys...
Bernhard Zeisl, Christopher Zach, Marc Pollefeys