This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
Real-time applications often have mixed hard and soft deadlines, can be preempted subject to the cost of context switching or the restart of computation, and have various data dep...
The model-driven software development for hard real-time systems promotes the usage of the platform independent model as major design artifact. It is used to develop the software l...
We present an approach to visual tracking based on dividing a
target into multiple regions, or fragments. The target is represented
by a Gaussian mixture model in a joint feature...