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DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 2 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez
RT
2001
Springer
15 years 2 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
ITCC
2003
IEEE
15 years 3 months ago
A New Quality of Service Metric for Hard/Soft Real-Time Applications
Real-time applications often have mixed hard and soft deadlines, can be preempted subject to the cost of context switching or the restart of computation, and have various data dep...
Shaoxiong Hua, Gang Qu
ECMDAFA
2005
Springer
236views Hardware» more  ECMDAFA 2005»
15 years 3 months ago
Model-Driven Architecture for Hard Real-Time Systems: From Platform Independent Models to Code
The model-driven software development for hard real-time systems promotes the usage of the platform independent model as major design artifact. It is used to develop the software l...
Sven Burmester, Holger Giese, Wilhelm Schäfer
ICCV
2009
IEEE
16 years 3 months ago
Adaptive Fragments-Based Tracking of Non-Rigid Objects Using Level Sets
We present an approach to visual tracking based on dividing a target into multiple regions, or fragments. The target is represented by a Gaussian mixture model in a joint feature...
Prakash Chockalingam, Nalin Pradeep