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AAAI
2012
13 years 12 days ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ICDCS
1998
IEEE
15 years 2 months ago
A Protocol and Correctness Proofs for Real-Time High-Performance Broadcast Networks
Novel real-time applications require highperformance real-time distributed systems, and therefore high-performance real-time networks. We examine a Hard Real-Time Distributed Mult...
Jean-François Hermant, Gérard Le Lan...
WSCG
2003
166views more  WSCG 2003»
14 years 11 months ago
View-Dependent Multiresolution Model For Foliage
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Inmaculada Remolar, Miguel Chover, José Rib...
PSIVT
2007
Springer
354views Multimedia» more  PSIVT 2007»
15 years 4 months ago
Real-Time Hand Gesture Detection and Recognition Using Boosted Classifiers and Active Learning
In this article a robust and real-time hand gesture detection and recognition system for dynamic environments is proposed. The system is based on the use of boosted classifiers for...
Hardy Francke, Javier Ruiz-del-Solar, Rodrigo Vers...
ATVA
2006
Springer
133views Hardware» more  ATVA 2006»
15 years 1 months ago
Branching-Time Property Preservation Between Real-Time Systems
In the past decades, many formal frameworks (e.g. timed automata and temporal logics) and techniques (e.g. model checking and theorem proving) have been proposed to model a real-ti...
Jinfeng Huang, Marc Geilen, Jeroen Voeten, Henk Co...