Sciweavers

387 search results - page 40 / 78
» Real-Time Tree Rendering
Sort
View
135
Voted
VISUALIZATION
1994
IEEE
15 years 7 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
Nelson L. Max, Roger Crawfis, Charles Grant
145
Voted
CG
2005
Springer
15 years 3 months ago
Multimedia integration into the blue-c API
In this article, we present the blue-c application programming interface (API) and discuss some of its performance characteristics. The blue-c API is a software toolkit for media-...
Martin Näf, Oliver G. Staadt, Markus H. Gross
113
Voted
VC
2010
135views more  VC 2010»
15 years 2 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
174
Voted
CGF
2011
14 years 7 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
128
Voted
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
15 years 9 months ago
Integrating Tactile and Force Feedback with Finite Element Models
— Few systems have integrated the correct tactile and kinesthetic force feedback response with an accurate computational model of a compliant environment. We examine several desi...
Christopher R. Wagner, Douglas P. Perrin, Ross L. ...