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94
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RT
2001
Springer
15 years 2 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
68
Voted
CGI
2001
IEEE
15 years 1 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
ICIP
2007
IEEE
15 years 11 months ago
Rate-Distortion Optimal Depth Maps in the Wavelet Domain for Free-Viewpoint Rendering
We consider the problem of estimating and encoding depth maps from multiple views in the context of 3D-TV with free-viewpoint rendering. We propose a novel codec based on the Rate...
Matthieu Maitre, Yoshihisa Shinagawa, Minh N. Do
RT
2001
Springer
15 years 2 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
SIGGRAPH
1996
ACM
15 years 2 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin