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CVGIP
2004
98views more  CVGIP 2004»
14 years 10 months ago
Topological volume skeletonization and its application to transfer function design
Topological volume skeletonization is a novel approach for automating transfer function design in visualization by extracting the topological structure of a volume dataset. The sk...
Shigeo Takahashi, Yuriko Takeshima, Issei Fujishir...
IPPS
2003
IEEE
15 years 3 months ago
Phylogenetic Tree Inference on PC Architectures with AxML/PAxML
Inference of phylogenetic trees comprising hundreds or even thousands of organisms based on the maximum likelihood method is computationally extremely expensive. In previous work,...
Alexandros Stamatakis, Thomas Ludwig 0002
SI3D
2012
ACM
13 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
ICIAR
2010
Springer
15 years 2 months ago
Generic Initialization for Motion Capture from 3D Shape
Abstract. Real time and markerless motion capture is an active research area, due to applications in human-computer interactions, for example. A large part of the existing markerle...
Benjamin Raynal, Michel Couprie, Vincent Nozick
WSCG
2004
152views more  WSCG 2004»
14 years 11 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...