Sciweavers

387 search results - page 7 / 78
» Real-Time Tree Rendering
Sort
View
SIGGRAPH
1996
ACM
15 years 2 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
TVCG
2012
192views Hardware» more  TVCG 2012»
13 years 11 days ago
Real-Time Rendering of Rough Refraction
—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
IAJIT
2008
131views more  IAJIT 2008»
14 years 10 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
CGF
2005
141views more  CGF 2005»
14 years 9 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
VAST
2004
ACM
15 years 3 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day