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VRML
1997
ACM
15 years 8 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
APGV
2006
ACM
131views Visualization» more  APGV 2006»
15 years 7 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
ACMACE
2006
ACM
15 years 9 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
ICONIP
1998
15 years 5 months ago
A Web Oriented Recurrent Neural Network Simulator
YANNS (Yet Another Neural Network Simulator) is a new object-oriented neural network simulator for feedforward networks as well as general recurrent networks. The goal of this pro...
Romuald Boné, Michel Crucianu, Pascal Makri...
VRML
2003
ACM
15 years 9 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti