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CGF
2008
80views more  CGF 2008»
15 years 3 months ago
Sketching and Composing Widgets for 3D Manipulation
We present an interface for 3D object manipulation in which standard transformation tools are replaced with transient 3D widgets invoked by sketching context-dependent strokes. Th...
Ryan Schmidt, Karan Singh, Ravin Balakrishnan
120
Voted
CORR
2008
Springer
88views Education» more  CORR 2008»
15 years 3 months ago
RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback
Position control devices enable precise selection, but significant clutching degrades performance. Clutching can be reduced with high control-display gain or pointer acceleration,...
Géry Casiez, Daniel Vogel, Qing Pan, Christ...
136
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CHI
2004
ACM
15 years 9 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
139
Voted
FPLAY
2008
15 years 5 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
139
Voted
SI3D
2005
ACM
15 years 9 months ago
Volume catcher
It is difficult to obtain a specific region within unsegmented volume data (region of interest, ROI). The user must first segment the volume, a task which itself involves signi...
Shigeru Owada, Frank Nielsen, Takeo Igarashi