We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in threedimensional virtual environments still lacks m...
One of the main goals of anywhere augmentation is the development of automatic algorithms for scene acquisition in augmented reality systems. In this paper, we present Envisor, a ...
This paper describes a setup using a surround screen environment (Extended Virtual Environment EVE dome) that we used to explore group interaction in real and virtual space. We ha...
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...