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CGI
2001
IEEE
15 years 3 months ago
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
GRAPHITE
2005
ACM
15 years 5 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
ICVGIP
2004
15 years 1 months ago
A proposed Glass-Painting Filter
In this paper we present an algorithm for a glass-painting filter. The filter inputs any arbitrary 2D image and converts it into its equivalent glass painted form. The initial ima...
Priti Sehgal, P. S. Grover
NPAR
2004
ACM
15 years 5 months ago
Image and video based painterly animation
ssionism”, (bottom row) “Abstract”, “Pointillism”, “Flower” and “Abstract” styles. Figure 3 shows some of the brush strokes used. We present techniques for trans...
James Hays, Irfan A. Essa
3DPH
2009
144views Healthcare» more  3DPH 2009»
15 years 27 days ago
Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets
During real-time medical data exploration using volume rendering, it is often difficult to enhance a particular region of interest without losing context information. In this paper...
Yanlin Luo, José Antonio Iglesias Guiti&aac...