Sciweavers

47 search results - page 6 / 10
» Realistic Human Walking Paths
Sort
View
ACMACE
2006
ACM
15 years 3 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
IROS
2009
IEEE
149views Robotics» more  IROS 2009»
15 years 4 months ago
Field trial of networked social robots in a shopping mall
—This paper reports the challenges of developing multiple social robots that operate in a shopping mall. We developed a networked robot system that coordinates multiple social ro...
Masahiro Shiomi, Takayuki Kanda, Dylan F. Glas, Sa...
SIGGRAPH
1994
ACM
15 years 1 months ago
Planning motions with intentions
We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms toma...
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-...
BMCBI
2006
137views more  BMCBI 2006»
14 years 9 months ago
Cell_motility: a cross-platform, open source application for the study of cell motion paths
Background: Migration is an important aspect of cellular behaviour and is therefore widely studied in cell biology. Numerous components are known to participate in this process in...
Lennart Martens, Geert Monsieur, Christophe Ampe, ...
AVSS
2003
IEEE
15 years 2 months ago
Towards a View Invariant Gait Recognition Algorithm
Human gait is a spatio-temporal phenomenon and typifies the motion characteristics of an individual. The gait of a person is easily recognizable when extracted from a sideview of...
Amit A. Kale, Amit K. Roy Chowdhury, Rama Chellapp...