Sciweavers

38 search results - page 4 / 8
» Realistic and fast cloud rendering in computer games
Sort
View
SI3D
1999
ACM
15 years 2 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
CG
2004
Springer
14 years 9 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ISVC
2009
Springer
15 years 4 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
CGF
2010
148views more  CGF 2010»
14 years 9 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
SI3D
2005
ACM
15 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...