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» Realistic modeling for facial animation
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CGF
1998
124views more  CGF 1998»
14 years 9 months ago
Real-time Biomechanically-based Muscle Volume Deformation using FEM
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Qing-hong Zhu, Yan Chen, Arie E. Kaufman
SI3D
2005
ACM
15 years 3 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
SG
2005
Springer
15 years 3 months ago
Xface: Open Source Toolkit for Creating 3D Faces of an Embodied Conversational Agent
Abstract. Xface, the new version of our open source, platform independent toolkit for developing 3D embodied conversational agents is presented. The toolkit currently incorporates ...
Koray Balci
SIGGRAPH
2000
ACM
15 years 1 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
GW
2005
Springer
141views Biometrics» more  GW 2005»
15 years 3 months ago
From Acoustic Cues to an Expressive Agent
This work proposes a new way for providing feedback to expressivity in music performance. Starting from studies on the expressivity of music performance we developed a system in wh...
Maurizio Mancini, Roberto Bresin, Catherine Pelach...