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» Recognizing Human Actions Using Key Poses
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HCI
2009
14 years 7 months ago
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
Real-time, static and dynamic hand gesture learning and recognition makes it possible to have computers recognize hand gestures naturally. This creates endless possibilities in the...
Todd C. Alexander, Hassan S. Ahmed, Georgios C. An...
CIG
2005
IEEE
15 years 3 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
AUGHUMAN
2011
14 years 4 months ago
"Vection field" for pedestrian traffic control
: Today in general traffic field, visual signs and audio cues are used for pedestrian control. As the pedestrians need to acquire and recognize them, time delay between cognition a...
Masahiro Furukawa, Hiromi Yoshikawa, Taku Hachisu,...
ICRA
2009
IEEE
111views Robotics» more  ICRA 2009»
15 years 4 months ago
Interactive learning of the acoustic properties of household objects
— Human beings can perceive object properties such as size, weight, and material type based solely on the sounds that the objects make when an action is performed on them. In ord...
Jivko Sinapov, Mark Wiemer, Alexander Stoytchev