Sciweavers

695 search results - page 27 / 139
» Recognizing Topics through the Use of Interaction Structures
Sort
View
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 2 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
CEC
2009
IEEE
15 years 4 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
DAGSTUHL
2007
14 years 11 months ago
Multi-Aspect Tagging for Collaborative Structuring
Local tag structures have become frequent through Web 2.0: Users "tag" their data without specifying the underlying semantics. Every user annotates items in an individual...
Katharina Morik, Michael Wurst
BMCBI
2004
120views more  BMCBI 2004»
14 years 9 months ago
An approach to large scale identification of non-obvious structural similarities between proteins
Background: A new sequence independent bioinformatics approach allowing genome-wide search for proteins with similar three dimensional structures has been developed. By utilizing ...
Artem Cherkasov, Steven J. M. Jones
AAAI
2006
14 years 11 months ago
The Role of Context in Head Gesture Recognition
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an ...
Louis-Philippe Morency, Candace L. Sidner, Christo...