The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...
The representation of information collections needs to be optimized for human cognition. While documents often include rich visual components, collections, including personal coll...
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Over the past century alone, millions of hours of audiovisual data have been collected with great potential for e.g., new creative productions, research and educational purposes. ...
We discuss the legacy and processes of creative design, and differentiate it from the type of user-centered design commonly found in CHI. We provide an example of this process, an...
Tracee Vetting Wolf, Jennifer Ann Rode, Jeremy B. ...