Morphing algorithms aim to construct visually pleasing interpolations (morphs) between 2D or 3D shapes. One of the desirable properties of a morph is avoiding selfintersections of...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
The ability to perform permutations of large data sets in place reduces the amount of necessary available disk storage. The simplest way to perform a permutation often is to read ...
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
Abstract-- This paper presents the architecture of an Asynchronous Array of simple Processors (AsAP), and evaluates its key architectural features as well as its performance and en...
Zhiyi Yu, Michael J. Meeuwsen, Ryan W. Apperson, O...