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» Recovering Shading from Color Images
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SI3D
2010
ACM
15 years 4 months ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
ICCV
2011
IEEE
13 years 9 months ago
Multiplexed Illumination for Scene Recovery in the Presence of Global Illumination
Global illumination effects such as inter-reflections and subsurface scattering result in systematic, and often significant errors in scene recovery using active illumination. R...
Jinwei Gu, Toshihiro Kabayashi, Mohit Gupta, Shree...
SI3D
2010
ACM
15 years 4 months ago
Assisted texture assignment
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Matthäus G. Chajdas, Sylvain Lefebvre, Marc S...
SIGGRAPH
2003
ACM
15 years 2 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
67
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AFRIGRAPH
2007
ACM
15 years 1 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...